The 10:00 AM Aquabics Class Clara was the terrifying queen of the Community Center pool. She had eyes in the back of her head, a whistle that could shatter glass, and zero tolerance for rule-breakers. When the outbreak hit, she was midway through teaching a butterfly stroke class.The horde crashed through the chain-link fence. The patrons panicked. Clara didn't.She saw "unsafe behavior." She saw "overcrowding." She saw a violation of protocol.Clara grabbed her aluminum pool skimmer, snapped the net off to reveal a jagged metal spear tip, and went to work. By the time the water turned red, she was the only one left standing on the pool deck. She realized something important that day: Zombies don't swim. They just float. And things that float are easy targets.The STL: High Visibility, High Lethality We designed the Clara STL to stand out on a dark, gritty game board.
- The Look: She is decked out in her "Official Lifeguard" swimsuit and windbreaker—which means for you painters, she’s a great model to practice skin tones and bright, high-contrast reds and yellows.
- The Weapon: She wields a customized "Spear-Skimmer." It gives her reach. She keeps the infected at a distance, poking them back like she used to push away driftwood.
- The Detail: Note the whistle in her mouth. She doesn't hide from the dead; she summons them to the kill zone.
Why She Fits Your Team In games like Zombicide or modern RPGs, you usually avoid water tiles because they slow you down. Clara changes the map.She is an amphibious fighter. While Maya holds the diner and Silas stalks the streets, Clara rules the canals, the sewers, and the flooded basements. She moves through water as if it were dry land, turning environmental hazards into her personal playground.She’s loud, she’s bossy, and she keeps the team alive. Just don't let her catch you running.[Link: Download the Clara Swim Instructor STL Pack]
Included Game Mechanic: "The Whistle Protocol"
Add this mechanic to her listing to emphasize her "Tank/Lure" role:Unique Skill: Lifeguard’s Whistle
Clara demands attention. Once per turn, Clara may spend an Action to blow her whistle. All Zombies within 1 Zone of her must immediately move toward her zone, ignoring other Survivors. If Clara is standing in a Water Zone, she rolls +1 die to all combat rolls against these Zombies.