The Boreal Invasion: Unleash the Vanguard Set! Inspired by Alpha Flight 9 STL Set! Marvel Multiverse Zombicide RPG

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Patreon family, a severe and biting frost has swept down over The City. As The Unbinding continues to twist reality, a highly disciplined tactical division from the frozen northern territories has breached the void. They didn't come to negotiate with the Flayed Covenant, and they certainly aren't running from the Living Hive. They are here to establish a perimeter, secure the university ruins, and purge the infection with lethal, coordinated precision.

We are incredibly proud to drop this massive 9-STL Vanguard Set (includes 1 throwback figure)! Every model is sculpted to our highest technical standards, giving you an entire specialized faction ready to dominate your game table.

πŸ“œ THE OVERALL LORE: The Boreal Vanguard

Long before the timeline shattered, the Boreal Vanguard operated as a clandestine, state-sanctioned strike force designed to contain extraterrestrial and arcane anomalies across the frozen tundra. When the Book of Carnis tore space-time open, their localized tactical network merged with the ambient cosmic energies of the rift.

Instead of dying, the squad's physiology evolved. They became tightly bound avatars of electromagnetic forces, primal kinetic energy, and ancient earth magic. Led by a steadfast tactical commander, they function as a single lethal organism. Stranded in the sweltering, ruined environment of the south, they have transformed the local campus quad into a heavily fortified sub-zero staging ground, systematically tracking and hunting down any monstrosities that cross their path.

πŸ›‘οΈ HEROQUEST HERO CARDS

1. The Electromagnet

(Inspired by "Marvel Alpha Flight Guardian V2 7.5.26.jpg")

Move: 7 (Heavy Vanguard Armor)

Attack: 4 (Energy Gauntlets)

Defend: 3 (Force Shielding)

Body: 7 | Mind: 5

Ability β€” Force Field: Once per quest, when an adjacent Hero would take damage, you can absorb the impact. You take the damage instead, reducing it by 1.

2. The Aurora Striker

(Inspired by "Marvel Alpha Flight Vindicator 7.5.26.jpg")

Move: 9 (Plasma Jets)

Attack: 2 (Thermal Blast - Range 4)

Defend: 3 (Insulated Suit)

Body: 7 | Mind: 5

Ability β€” Thermal Geyser: Instead of moving, choose a square within 4 spaces. All monsters adjacent to that square take 1 Body Point of damage on a roll of a skull.

3. The White Wendigo

(Inspired by "Marvel Alpha Flight Sasquatch 7.5.26.jpg")

Move: 7 (Beastial Strides)

Attack: 4 (Primal Claws)

Defend: 3 (Thick Hide)

Body: 10 | Mind: 3

Ability β€” Heavy Toss: Instead of attacking normally, you can throw an adjacent small monster up to 3 squares. It takes 2 Body Points of damage upon landing.

4. The Astral Weaver

(Inspired by "Marvel Alpha Flight Shaman 7.5.26.PNG")

Move: 6 (Levitation)

Attack: 3 (Spirit Orbs - Range 5)

Defend: 3 (Mystic Wards)

Body: 6 | Mind: 7

Ability β€” Remedial Herbs: Once per quest, you may completely restore the Body Points of any one Hero in your line of sight.

5. The Frost Valkyrie

(Inspired by "Marvel Alpha Flight Snowbrid 7.5.26.jpg")

Move: 8 (Shape-Shifter)

Attack: 2 (Spectral Beak)

Defend: 3 (Divine Protection)

Body: 7 | Mind: 6

Ability β€” Shifting Form: You can pass through walls and solid rock during your move phase, but you must end your movement in an open square.

6. The Sovereign Speedster

(Inspired by "Marvel Alpha Flight Northstar 7.5.26.PNG")

Move: 12 (Supersonic Sprint)

Attack: 3 (High-Velocity Punch)

Defend: 2 (Flicker Reflexes)

Body: 7 | Mind: 5

Ability β€” Blitz: You can move, perform an Attack Action, and then finish the remainder of your movement squares.

7. The Luminant

(Inspired by "Marvel Alpha Flight Aurora 7.5.26.PNG")

Move: 11 (Photonic Flash)

Attack: 2 (Light Burst - Range 3)

Defend: 4 (Blinding Aura)

Body: 6 | Mind: 6

Ability β€” Photonic Flash: Instead of attacking, you can blind all monsters in the room. Affected monsters roll 2 fewer attack dice on their next turn.

8. The Siren of the Depths

(Inspired by "Marvel Alpha Flight Marrina 7.5.26.jpg")

Move: 8 (Aquatic Hunter)

Attack: 3 (Serrated Talons)

Defend: 3 (Amphibious Hide)

Body: 7 | Mind: 4

Ability β€” Torrential Leap: You can jump over any occupied squares or traps without rolling, landing up to 4 spaces away.

9. The Boxer

(Inspired by "Marvel Alpha Flight Puck Sparring 7.5.26.jpg")

Move: 8 (Low Center of Gravity)

Attack: 3 (Fists of Iron)

Defend: 4 (Dense Musculature)

Body: 8 | Mind: 4

Ability β€” Vaulting Dropkick: If you move at least 4 squares before attacking a monster, your attack deals +2 extra skulls.

βš”οΈ MARVEL ZOMBICIDE HERO CARDS

1. The Electromagnet

(Inspired by "Marvel Alpha Flight Guardian V2 7.5.26.jpg")

Health: ❀️ 3

Energy Gauntlets (Melee): Range 0, Dice 2, Accuracy 3+

πŸ”΅ BLUE: EMP Blast: Range 0-1. Spend 1 Action to delay all Abomination activations in the target Zone by one turn.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Magnetic Shielding: All Heroes in your Zone gain +1 to their Defense rolls.

πŸŸ₯ RED: Kinetic Discharge: Spend 4 Power. Deal 3 Wounds to all targets in your current Zone.

2. The Aurora Striker

(Inspired by "Marvel Alpha Flight Vindicator 7.5.26.jpg")

Health: ❀️ 3

Thermal Blast (Ranged): Range 0-1, Dice 3, Accuracy 4+

πŸ”΅ BLUE: Jet Dash: Gain +1 free Move Action per turn.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Plasma Sweep: Range 1. Deal 1 Wound to all standard Walkers in the target Zone.

πŸŸ₯ RED: Total Meltdown: Spend 4 Power. Completely eliminate one Brute or Runner up to 2 Zones away.

3. The White Wendigo

(Inspired by "Marvel Alpha Flight Sasquatch 7.5.26.jpg")

Health: ❀️ 4

Feral Slaps (Melee): Range 0, Dice 3, Accuracy 4+

πŸ”΅ BLUE: Hulking Leap: Move Tracking actions allow you to jump over adjacent Zones containing wall barriers.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Feral Swipe: Melee Attacks gain +2 Dice.

πŸŸ₯ RED: Ground Slam: Spend 4 Power. Knock back all standard enemies in your Zone into adjacent Zones.

4. The Astral Weaver

(Inspired by "Marvel Alpha Flight Shaman 7.5.26.PNG")

Health: ❀️ 3

Spirit Orbs (Ranged): Range 0-2, Dice 2, Accuracy 3+

πŸ”΅ BLUE: Ward of Protection: You and adjacent Allies cannot be targeted by ranged effects.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Spiritual Mend: Spend 1 Action to heal 2 Wounds from any Survivor within Range 0-1.

πŸŸ₯ RED: Astral Purge: Spend 4 Power. Instantly eliminate all standard Walkers in your Zone and one adjacent Zone (Can only be used once per turn)

5. The Frost Valkyrie

(Inspired by "Marvel Alpha Flight Snowbrid 7.5.26.jpg")

Health: ❀️ 3

Spectral Beak (Melee): Range 0, Dice 3, Accuracy 4+

πŸ”΅ BLUE: Avian Sight: You can see through closed doors and objective markers within 2 Zones.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Taloned Frenzy: Your Melee Actions gain +1 Damage characteristic.

πŸŸ₯ RED: Blizzard Veil: Spend 4 Power. Survivors in your Zone are completely invisible to enemies until your next turn.

6. The Sovereign Speedster

(Inspired by "Marvel Alpha Flight Northstar 7.5.26.PNG")

Health: ❀️ 3

Light-Speed Strikes (Melee): Range 0, Dice 3, Accuracy 4+

πŸ”΅ BLUE: Mach Run: Gain +2 free Move Actions per activation.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Sonic Strike: Move Actions through a Zone containing enemies deal 1 Wound to 1 target.

πŸŸ₯ RED: Infinite Velocity: Spend 4 Power. Instantly perform 3 free Melee Actions anywhere along your movement path.

7. The Luminant

(Inspired by "Marvel Alpha Flight Aurora 7.5.26.PNG")

Health: ❀️ 3

Photonic Burst (Ranged): Range 0-1, Dice 3, Accuracy 4+

πŸ”΅ BLUE: Flare Reflection: Reroll 1 failed Defense Die per round.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Blinding Burst: Spend 1 Action. Enemies in your Zone cannot perform an Attack action during the next enemy phase.

πŸŸ₯ RED: Supernova: Spend 4 Power. Deal 2 Wounds to all units within a 2-Zone radius.

8. The Siren of the Depths

(Inspired by "Marvel Alpha Flight Marrina 7.5.26.jpg")

Health: ❀️ 3

Razor Claws (Melee): Range 0, Dice 2, Accuracy 3+

πŸ”΅ BLUE: Submerged Stalker: You ignore the Pinning rules when moving through flooded or debris-heavy Zones.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Razor Claws: Melee attacks slice through armor, hitting on a 2+.

πŸŸ₯ RED: Apex Hunt: Spend 4 Power. Target one Abomination within 1 Zone. Deal 3 Wounds instantly.

9. The Boxer

(Inspired by "Marvel Alpha Flight Puck Sparring 7.5.26.jpg")

Health: ❀️ 3

Brawling Fists (Melee): Range 0, Dice 2, Accuracy 3+

πŸ”΅ BLUE: Low Center: You cannot be moved by enemy special abilities or Abomination ground slams.

🟑 YELLOW: +1 Action.

🟧 ORANGE: Counter Punch: Gain a free Melee Attack whenever an enemy enters your Zone.

πŸŸ₯ RED: Haymaker: Spend 4 Power. Deal a single Melee hit that delivers 4 Damage to an Abomination or Boss.

Which hero are you dropping onto your game board first this weekend? Let's get these printers running!

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