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The dimensional tear over The City has reached critical mass! As the dark tendrils of The Unbinding threaten to consume the remaining sectors, six of the greatest protectors across space and time have stepped through the breach to establish order.
They aren't just here to survive—they're here to conquer the dark.
📜 THE LORE: The Collective Vanguard
When the ancient texts of the Book of Carnis shattered the boundaries between realities, worlds were torn apart and stitched back together in ruin. Drawn to the epicenter of the rift, these six champions found themselves stranded on our world's shattered university quad.
Rather than succumbing to despair, they combined their godlike strength, cybernetic firepower, unmatched speed, and martial mastery to form The Collective Vanguard. Operating as a unified task force, they patrol the perimeter, systematically eradicating roaming monstrosities, neutralizing cultist staging grounds, and carving out an impenetrable safe haven for the lost survivors.
🛡️ HEROQUEST HERO CARDS
1. The Scarlet Speedster
Move: 12 (Supersonic Sprint)
Attack: 3 (Speed Force Strike)
Defend: 2 (Kinetic Reflexes)
Body: 7 | Mind: 6
Ability — Phase Shift: The Speedster can move through occupied squares and solid walls, ending his turn in any unoccupied square.
2. The Dark Detective
Move: 8 (Tactical Stalker)
Attack: 3 (Gauntlet Strike)
Defend: 3 (Kevlar-Weave Armor & Cape)
Body: 8 | Mind: 7
Ability — Master Tactician: Once per quest, reveal the location of all wandering monsters and traps on the entire quest map.
3. The Man of Tomorrow
Move: 9 (Solar Flight)
Attack: 4 (Titan Fists)
Defend: 3 (Invulnerable Physiology)
Body: 10 | Mind: 6
Ability — Heat Gaze: Attack up to two monsters in a straight line within line of sight with 3 Attack Dice each.
Man of tomorrow cannot be healed and cannot use any weapons.
4. The Oceanic King
Move: 7 (Aquatic Might)
Attack: 3 (Abyssal Trident)
Defend: 2 (Scale Mail Plating)
Body: 8 | Mind: 5
Ability — Riptide Vortex: Instead of moving, unleash a vortex. All monsters within 2 spaces are pulled 1 square closer to the King and lose 1 defense die during their next turn.
5. The Cybernetic Vanguard
Move: 7 (Heavy Plating)
Attack: 2 (Arm-Mounted Cannon - Range 5)
Defend: 4 (Titanium Exoskeleton)
Body: 9 | Mind: 6
Ability — Target Lock: If the Vanguard does not move this turn, his ranged attack rolls 2 additional Attack Dice.
⚔️ MARVEL ZOMBICIDE HERO CARDS
1. The Scarlet Speedster
Health: ❤️ 3
Speed Flurry (Melee): Range 0, Dice 2, Accuracy 3+
🔵 BLUE: Lightning Sprint: Gain +2 free Move Actions per activation and ignore Pinning.
🟡 YELLOW: +1 Action.
🟧 ORANGE: Kinetic Backlash: Whenever an enemy enters your Zone, deal 1 Wound to it immediately.
🟥 RED: Infinite Mass Punch: Spend 4 Power. Deal 4 Damage to a single Boss or Abomination in your Zone.
2. The Dark Detective
Health: ❤️ 3
Brawling Gauntlets (Melee): Range 0, Dice 3, Accuracy 4+
🔵 BLUE: Tactical Preparation: At the start of each round, peek at the top card of the Spawn Deck.
🟡 YELLOW: +1 Action.
🟧 ORANGE: Shadow Evasion: Reroll 1 failed Defense Die per turn.
🟥 RED: Dark Knight Protocol: Spend 4 Power. Perform a free Melee action against every enemy in your current Zone.
3. The Man of Tomorrow
Health: ❤️ 3
Kryptonian Strength (Melee): Range 0, Dice 3, Accuracy 4+
🔵 BLUE: Man of Steel: Reduce all incoming damage by 1 (to a minimum of 1).
🟡 YELLOW: +1 Action.
🟧 ORANGE: Freezing Breath: Spend 1 Action. Freeze all standard Walkers in your Zone, preventing them from activating this round.
🟥 RED: Solar Flare: Spend 4 Power. Eliminate all standard Walkers and Runners in your current Zone and all adjacent Zones.
4. The Oceanic King
Health: ❤️ 3
Abyssal Trident (Melee): Range 0, Dice 2, Accuracy 3+
🔵 BLUE: Tidal Shift: You may push enemies back 1 Zone on successful Melee hits.
🟡 YELLOW: +1 Action.
🟧 ORANGE: Ocean's Wrath: Melee Actions gain +2 Dice.
🟥 RED: Maelstrom Slam: Spend 4 Power. Deal 2 Wounds to all enemies in your Zone and adjacent Zones.
5. The Cybernetic Vanguard
Health: ❤️ 3
Sonic Cannon (Ranged): Range 0-1, Dice 3, Accuracy 4+
🔵 BLUE: Cyber Scanner: Reveal any hidden objective token within 2 Zones.
🟡 YELLOW: +1 Action.
🟧 ORANGE: Hardened Alloy: Gain +1 to all Defense rolls.
🟥 RED: Maximum Voltage: Spend 4 Power. Unleash a blast dealing 3 Wounds to all enemies inside a target Zone within line of sight.
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