$10.00
When diplomacy crumbles and the dark rituals of the Book of Carnis breach the mortal realm, clean heroes won't cut it. You need killers. You need ghosts. You need operators who don't flinch when the room gets painted red. This 6-STL Mega-Drop unleashes five of the most lethal black-ops vigilantes across reality—alongside an unholy, hell-gliding monstrosity hunting them from the smog.
📜 THE OVERALL LORE: Black Ops Sector Omega The dimensional fallout from The Unbinding ripped a black-budget containment facility right out of its timeline, dropping a covert mutant hit squad directly into the shattered ruins of The City . Dubbed Strike Team Omega , these operators don't negotiate with the Flayed Covenant ; they execute them: The Probability Sniper (Inspired by Domino) : An elite assassin whose reality-warping luck bends bullets around cover. The Crimson Merc (Inspired by Deadpool - X-Force Suit) : A regenerating sociopath wrapped in stealth-gray armor, wielding dual katanas and tactical daggers. The Feral Berserker (Inspired by Wolverine - X-Force Suit) : Pure, adamantium-laced animal fury clad in matte-black stealth Kevlar. The Skull Vigilante (Inspired by Punisher) : A cold-eyed executioner hauling a pump shotgun, hunting knife, and an iconic death's-head ballistic vest. The Ghost Marksman (Inspired by Fantomex) : A trench-coated weapon of misdirection leaping off smoke-billowing rubble with dual handguns blazing. But they didn't arrive alone. Riding the updrafts of arcane brimstone came The Hellfire Hobgoblin (Inspired by Demogoblin) —a demonic zealot mounted on a fiery, razor-winged glider, clutching explosive hellfire orbs and seeking to burn both heroes and heretics to ash!
🛡️ HEROQUEST HERO & BOSS CARDS
1. The Probability Sniper (Hero) Move : 8 (Tactical Reposition) Attack : 4 (Suppressed Submachine Gun - Range 5) Defend : 2 (Stealth Webbing) Body : 5 | Mind : 6 Ability — Twisted Odds: Once per quest, force an attacking monster to reroll all skulls, or reroll all your own non-skull dice on an attack.
2. The Crimson Merc (Hero) Move : 9 (Agile Infiltrator) Attack : 3 (Twin Katanas & Trench Knife) Defend : 3 (Reinforced Tactical Suit) Body : 8 | Mind : 4 Ability — Cellular Regeneration: At the start of your turn, restore 1 lost Body Point (up to your starting maximum).
3. The Feral Berserker (Hero) Move : 8 (Predatory Prowl) Attack : 2 (Adamantium Claws) Defend : 3 (Subdermal Skeleton) Body : 9 | Mind : 3 Ability — Scent of Blood: If attacking a monster that has already suffered damage this quest, roll 2 extra Attack Dice . Ability — Cellular Regeneration: Once per turn, heal 1 body point when you kill any monster.
4. The Skull Vigilante (Hero) Move : 7 (Tactical Advance) Attack : 4 (Pump Shotgun - Range 3) Defend : 2 (Ballistic Plate Vest) Body : 8 | Mind : 5 Ability — Spread Pattern: Your shotgun attack damages the target monster and deals 1 unblockable Body Point of damage to one monster adjacent to it.
5. The Ghost Marksman (Hero) Move : 9 (Acrobatic Leap) Attack : 3 (Twin Heavy Pistols - Range 4) Defend : 3 (Trench Coat & Stealth Armor) Body : 7 | Mind : 7 Ability — Misdirection: Once per quest, make a visible monster move up to its maximum movement in a direction of your choice instead of attacking.
6. The Hellfire Hobgoblin (VILLAIN BOSS) Move : 9 (Fiery Glider Flight - Flies over pits, traps, and figures) Attack : 4 (Hellfire Orbs - Range 4) Defend : 6 (Demonic Aura) Body : 10 | Mind : 6 Boss Ability — Glider Strafe: May move, make a ranged attack, and finish the remainder of its movement. All squares it passes directly over ignite over until start of his next turn; heroes entering or starting a turn there take 1 Body Point of fire damage. Boss Ability — Brimstone Conflagration: Once reduced to 4 Body Points or lower, the Hobgoblin immediately rolls 3 attack dice against every hero in the same room.
⚔️ MARVEL ZOMBICIDE HERO & VILLAIN CARDS
1. The Probability Sniper (Hero) Health: ❤️ 3 Suppressed SMG (Ranged): Range 0-2, Dice 2, Accuracy 3+ 🔵 BLUE: Lucky Break: Reroll 1 failed attack or defense die every action. 🟡 YELLOW: +1 Action. 🟧 ORANGE: Point Blank Precision: Ranged attacks at Range 0 do not suffer friendly fire and gain +1 Dice. 🟥 RED: Bullet Torrent: Spend 4 Power. Perform a free Ranged action that hits every enemy in the target Zone.
2. The Crimson Merc (Hero) Health: ❤️ 3 Dual Katanas (Melee): Range 0, Dice 3, Accuracy 4+ 🔵 BLUE: Healing Factor: At the start of your activation, heal 1 Wound. 🟡 YELLOW: +1 Action. 🟧 ORANGE: Merc Mouth: Spend 1 Action to taunt all enemies within 2 Zones into moving 1 Zone closer to you. 🟥 RED: Maximum Effort: Spend 4 Power. Perform 2 free Melee actions; critical rolls of 6 deal double damage.
3. The Feral Berserker (Hero) Health: ❤️ 3 Adamantium Claws (Melee): Range 0, Dice 2, Accuracy 3+ 🔵 BLUE: Berserker Frenzy: Gain +1 Die to Melee attacks for each Wound you currently have. 🟡 YELLOW: +1 Action. 🟧 ORANGE: Relentless: Ignore Pinning when moving out of Zones containing enemies. 🟥 RED: Shred: Spend 4 Power. Deal 4 Damage to a single Abomination or Boss in your Zone.
4. The Skull Vigilante (Hero) Health: ❤️ 3 Tactical Shotgun (Ranged): Range 0-1, Dice 3, Accuracy 4+ 🔵 BLUE: Heavy Ordinance: You start the game with +1 Power. 🟡 YELLOW: +1 Action. 🟧 ORANGE: Close-Quarters Execution: Eliminating an enemy in your Zone grants 1 free Move action. 🟥 RED: War Zone: Spend 4 Power. Completely clear your Zone of all standard Walkers and Runners.
5. The Ghost Marksman (Hero) Health: ❤️ 3 Acrobatic Pistols (Ranged): Range 0-1, Dice 2, Accuracy 3+ 🔵 BLUE: EVA Phantom: Enemies require +1 extra Action to enter your Zone, the can move into the zone if they only have 1 activation. 🟡 YELLOW: +1 Action. 🟧 ORANGE: Gun-Kata Leap: Gain +1 free Move action that can pass through Zones containing enemies. 🟥 RED: Sensory Illusion: Spend 4 Power. Prevent all enemies in an adjacent Zone from activating during the next enemy phase.
6. The Hellfire Hobgoblin (VILLAIN ABOMINATION) Health: ❤️ 5 | Classification: DEMONIC ABOMINATION Hellfire Bombs (Ranged Attack): Range 0-1. Deals 2 Damage to all Survivors in the target Zone. Passive — Aerial Predator: Moves 2 Zones per activation instead of 1. Ignores all obstacles, barricades, and Pinning effects. Special Activation — Scorched Earth: Whenever an Extra Activation card is drawn, the Hobgoblin leaves a trail of hellfire. Any Zone it moves through deals 1 Wound to all Survivors inside when the round ends. 👉 DOWNLOAD THE SHADOW STRIKE 6-STL PACK HERE!
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